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Mordhau Guides 1.1.1 is here — the guides are stable, and corrections are always welcome.
The Mordhau Editor is the official tool for building custom maps and game modes for Mordhau. It is a build of Unreal Engine with Mordhau's assets and game code loaded into it, so you are working with the real weapons, characters and gameplay rather than approximations of them.
Triternion released it on 14 December 2021. People in the community usually call it the SDK.
WARNING
This page is an orientation, not a full tutorial. Mordhau modding is not well documented anywhere, which is exactly the gap this site exists to fill, but filling it properly needs people who have actually shipped a map. If that is you, please contribute. We would rather publish your rough notes than a polished page written by someone guessing.
Mods are distributed through mod.io, which is also what the in-game mod browser reads from. Players subscribe there and the game downloads the content.
The Editor is not on Steam. It is a separate, free product on the Epic Games Store, and you install it through the Epic Games Launcher:
That it lives on Epic rather than Steam is not a preference of Triternion's: the Editor is a build of the Unreal Editor, and Epic's engine licence only allows editor builds to be distributed through the Epic Games Store.
The Editor is claimed separately from the game and is not tied to your Steam copy. You still need Mordhau itself to play what you build. It ships with a few sample maps and game modes to start from.
WARNING
Older guides tell you to look under Tools in your Steam library. There is nothing there: the Mordhau Editor has only ever been distributed on the Epic Games Store.
TIP
It is large. It is a full Unreal Engine editor plus the game's asset library, so budget considerably more disk space than the game itself takes, and expect the first launch to sit compiling shaders for a long time. This is normal and it is faster afterwards.
The Editor is Unreal Engine. Almost everything you need to learn is general Unreal knowledge, not Mordhau-specific knowledge. The level editor, the material system, lighting, Blueprints, and packaging are all standard.
That is good news: there is an enormous amount of Unreal Engine material out there, and most of it applies. The Mordhau-specific part is comparatively small: knowing which of the game's existing classes to build on, and how to package for mod.io.
The community tooling has generally tracked Unreal Engine 4.26, so when you are looking for tutorials, UE4 material will match what you see far better than UE5 material will.
If you have never opened Unreal before, work through a general beginner level-design tutorial first. Learning the engine and learning Mordhau's specifics at the same time is a bad experience.
Broadly, making a map goes:
Opening the official maps is genuinely the fastest way to learn. They are the best documentation that exists for how a Mordhau level is supposed to be assembled.
Because so little is written down, most Mordhau modding knowledge lives in conversations.
The honest state of things: nobody has written a proper end-to-end Mordhau modding guide, and this page is not one either yet.
If you have made a map, even a bad one, you know things that are not written down anywhere. The exact packaging settings. Which class to inherit from for a custom mode. What the Editor does when it fails and why. Any of that is worth more than another overview.
Open an issue, or paste it into the Discord and we will help turn it into a page. Rough notes are fine, we will do the formatting.